Golf game Maya software
Building a Golf game.
Once you know the distance to the pin you can set up the hole. This hole is form Bud Chapman's "Infamous 18" golf paintings. I modeled all 18 holes on Maya form the paintings and Bud's descriptions. I inserted the painting as a background image and started modeling. I set the tee distance them matched the painting. Then I added the details. There is even the little house at the top of Machu Pichu to the left. I wonder who lived there.
Chrysler Building Rendering
Chrysler Building night scene.
Modeling the Chrysler building with autocad and 3d studio max form photos was a chan lange. It is very difficult to find any drawings for this famous architectural marvel. We believe the sweep of the spire is the most accurate version ever modeled. Dozens of attempts at getting the sweep just right were made, but none passed muster. Then we found an old calender that had an elevation view of the setbacks at the top. We used the photo to get the sweep just right. It is an elegant curve that makes the spire so impressive.
Architectural Renderings
Making a rendering.
Responsible for reviewing drawings, supervising 3ds Max8 model creation, correcting models and textures.
Setting viewpoints and lighting of rendered images. Supervising finished Photo shop images for accuracy and artistic impression.
Microsoft golf game.
Responsible for converting contour lines and GPS data into golf course terrain. Then texture map the tees fairways greens and traps. Add in plant objects and do initial play of the hole.
Autocad and 3d studio max